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<rss version="2.0"><channel><title>dmiessler.com | grep understanding - Latest Comments in The Prisoner&amp;#8217;s Dilemma: The Key To Successful Civilization</title><link>http://danielrm26.disqus.com/</link><description>dmiessler.com/about/</description><language>en</language><lastBuildDate>Fri, 27 Apr 2007 02:27:29 -0000</lastBuildDate><item><title>Re: The Prisoner&amp;#8217;s Dilemma: The Key To Successful Civilization</title><link>http://dmiessler.com/blog/the-prisoners-dilemma-the-key-to-successful-civilization#comment-4353610</link><description>I would suggest that you read:&lt;br&gt;Game Theory and Political Theory: An Introduction&lt;br&gt;Peter C. Ordeshook &lt;br&gt;Published 1986, Cambridge University Press &lt;br&gt;&lt;br&gt;End behavior in sequences of finite Prisoner's Dilemma supergames A learning theory approach &lt;br&gt;Reinhard Selten and Rolf Stoecker &lt;br&gt;University of Bonn, D-5300, Bonn 1, FRG &lt;br&gt;&lt;br&gt;Prisoner's Dilemma &lt;br&gt;Anatol ( Rapoport &lt;br&gt;Contributor Albert M. Chammah &lt;br&gt;Published 1965 University of Michigan Press &lt;br&gt;&lt;br&gt;And if you get time the last one:&lt;br&gt;Kreps and Wilson, 1982. D. Kreps and R. Wilson , Reputation and imperfect information. Journal of Economic Theory 27 (1982), pp. 253–279. Abstract | Full Text   Links | PDF (1664 K) | MathSciNet&lt;br&gt;&lt;br&gt;Is most critical. The issue is that you require a system of determining reputation.&lt;br&gt;In general society, many events are not reported. &lt;br&gt;&lt;br&gt;This also demonstrates a pattern where "players" will cooperate until shortly before the end of the "game". At this point, a deviation towards non-cooperative behaviour has been demonstrated as the most effective strategy.&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;Craig</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Craig S Wright</dc:creator><pubDate>Fri, 27 Apr 2007 02:27:29 -0000</pubDate></item></channel></rss>